PEER-REVIEWED JOURNAL ARTICLES
Joseph D and Bishop S (2024) Advertising as governance: The digital commodity audience and platform advertising dependency. Media, Culture & Society 46(6). SAGE Publications Ltd: 1269–1286. https://journals.sagepub.com/doi/10.1177/01634437241237935
Joseph D, Nieborg D and Young CJ (2023) One Big Store: Source Diversity and Value Capture of Digital Games in National App Store Instances. International Journal of Communication 17. 0: 7246–7264. https://ijoc.org/index.php/ijoc/article/view/21476
Gekker, A., & Joseph, D. (2021). Selling Elysium: The political economy of radical game distribution. Baltic Screen Media Review, 9(1), 20–31. https://doi.org/10.2478/bsmr-2021-0003
Joseph, D. (2021). Battle pass capitalism. Journal of Consumer Culture, 21(1), 68–83. https://doi.org/10.1177/1469540521993930
Nieborg, D. B., Young, C., & Joseph, D. (2019). Lost in the App Store: The Political Economy of the Canadian Game App Economy. Canadian Journal of Communication, 44(2). https://cjc-online.ca/index.php/journal/article/view/3505 [open access version]
Joseph, D. J. (2018). The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam. Games and Culture, 13(7), 690–707. https://doi.org/10.1177/1555412018756488
Greene, D. M., & Joseph, D. (2015). The Digital Spatial Fix. TripleC: Communication, Capitalism & Critique. Journal for a Global Sustainable Information Society, 13(2), 223–247. https://doi.org/10.31269/triplec.v13i2.659
Joseph, D. (2013). The Toronto Indies: Some Assemblage Required. Loading..., 7(11), 92–105. [open access]
DISSERTATION
Joseph, D. (2017). Distributing Productive Play: A Materialist Analysis of Steam. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6820
BOOK CHAPTERS
Joseph, D., & Knuttila, L. (2014). Single Player / Multiplayer. In M. J. P. Wolf & B. Perron (Eds.), Routledge Companion to Video Game Studies (1st ed., pp. 211–218). Routledge Press. [link]
BOOK REVIEWS
Joseph, D. (2016, January). Serfing the Net. Literary Review of Canada, 26(1). Retrieved from http://reviewcanada.ca/magazine/2016/01/serfing-the-net/
MIDDLESTATE PUBLICATIONS
Joseph, D. (2016, December 21). A Line in a Cyclone. First Person Scholar. Retrieved from http://www.firstpersonscholar.com/a-line-in-a-cyclone/
FREELANCE WRITING
Joseph, D. (2022, July 25). Delivering People. Real Life. https://reallifemag.com/delivering-people/
Joseph, D. (2019, December 23). Platforms for people, not profit. Briarpatch Magazine. https://briarpatchmagazine.com/articles/view/platforms-for-people-not-profit
Joseph, D. (2018, August 9). Two-Faced: The culture of platform capitalism. Real Life. Retrieved from http://reallifemag.com/two-faced/
Joseph, D. (2018, July 13). The Time Canada Wanted Its Own Internet Because It Thought the US Would Mess It Up. Motherboard. Retrieved from https://motherboard.vice.com/en_us/article/wjbbzq/canada-wanted-its-own-internet-in-the-70s
Joseph, D. (2018, July 1). Battle Pass Capitalism. Retrieved September 20, 2018, from CapsuleCrit website: https://www.capsulecrit.com/battle-pass-capitalism-by-daniel-joseph/
Joseph, D. (2017, April 12). Code of Conduct: Platforms are taking over capitalism, but code convenes class struggle as well as control. Real Life Magazine. Retrieved from http://reallifemag.com/code-of-conduct/
Joseph, D. (2018, June). What Should Socialists Do About the Internet? The Spark!, (28), 37–42. https://thesparkjournal.tumblr.com/post/175356707344/what-should-socialists-do-about-the-internet
Joseph, D. (2017, October 2). New Rules (and Cards) Have Given “Netrunner” a Second Lease on Life. Vice. Retrieved from https://www.vice.com/en_us/article/59djzb/new-rules-and-cards-have-given-netrunner-a-second-lease-on-life
Joseph, D. (2017, May 3). This New Expansion Is a Great Way to Get Into One of the Best Card Games Ever. Retrieved September 9, 2019, from Vice website: https://www.vice.com/en_us/article/vv5ga9/this-new-expansion-is-a-great-way-to-get-into-one-of-the-best-card-games-ever
Joseph, D. (2016, November 20). Despite Its Age, “Netrunner” Is the Best It’s Ever Been. Retrieved September 9, 2019, from Vice website: https://www.vice.com/en_us/article/ppax5z/despite-its-age-netrunner-is-the-best-its-ever-been
Joseph, D. (2015, November 25). What Will it Take For Netrunner to Be Played Like Professional Esports? Retrieved September 9, 2019, from Vice website: https://www.vice.com/en_us/article/yp3z9j/what-will-it-take-for-netrunner-to-be-played-like-professional-esports
Joseph, D. (2015, November 10). Five Days at the World Championship of Competitive Cyberpunk Card Gaming. Retrieved September 9, 2019, from Vice website: https://www.vice.com/en_us/article/8q84pz/five-days-at-the-world-championship-of-competitive-cyberpunk-card-gaming
Joseph, D. (2015, November 4). I’m Going to Minnesota to Compete in the Netrunner World Championships. Retrieved September 9, 2019, from Vice website: https://www.vice.com/en_us/article/mg7jnq/im-going-to-minnesota-to-compete-in-the-netrunner-world-championships
Joseph, D. (2015, May 4). What’s a Twine Game? Let “Videogames for Humans” Show You. Motherboard. Retrieved from https://motherboard.vice.com/en_us/article/4x3eyn/whats-a-twine-game-let-videogames-for-humans-show-you
Joseph, D., & Williams, I. (2015, May). Games Without Wages. Jacobin. Retrieved from http://jacobinmag.com/2015/05/modders-video-game-industry-valve-steam
Joseph, D. (2015, May 4). What’s a Twine Game? Let “Videogames for Humans” Show You. Motherboard. Retrieved from https://motherboard.vice.com/en_us/article/4x3eyn/whats-a-twine-game-let-videogames-for-humans-show-you